I once heard someone say that GarageGames is like a cockroach that never dies. Truth be told, the heart of GarageGames is the community that drives it and GarageGames "formal" hasn't played a role in GG for nearly as long as we did.
Roughly eight years ago I attended my first GDC. While at GDC, I finally got to meet some GarageGames employeed that I've only spoken to online. Thanks to the help of Deborah Marshall, I managed to get an introduction to Matt Fairfax...the rest was history.
There were a lot of great events in 2015, of which my favorite was the revitalization of Torque 2D MIT. Peter and Chris have taken up the reigns and wasted no time in improving our favorite 2D game engine. If you check out the GitHub pages for Contributors and Commit Activity, you will see a huge increase in activity. So it should be no surprise that we have a new release!
Greetings everyone! Long time, no blog. I'll keep it short and sweet. Torque 2D MIT has been at a standstill for a few months now. For anyone who follows the GitHub feed, you may have noticed a recently flood of fixes and pull requests. I was recently contacted by Peter Robinson, who wishes to take over the engine, rebuild the committee, and push T2D to the next level.
Hey all. It's been a while since I posted a blog with some real meat. This blog contains important announcements regarding Torque 2D, Torque 3D, and the community itself. Continue reading to learn about the new chapter for T2D, fun demos for T3D, and how the new moderator TEAM is taking the fight to the spammers!
I've mainly when focusing on transitioning from using Unreal Tournament 3 to the Unreal Development Kit. Mostly just level design stuff and some scripting. Kismet is awesome for programming dummies like me!
I hadn't done much with Torque in awhile, so I decided to jump back in.
Britt Scott Date
02/23/2014 (12:05 am) Comment