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  • Game Development Community

    dev|Pro Game Development Curriculum

    Community Contest #7 - Breakout

    by Geoff Beckstrom · 03/12/2012 (2:39 pm) · 45 comments

    Breakout:

    geoffbeckstrom.com/images/breakout.png

    Hours of my youth were "wasted" on this classic. I even had the special Atari Paddle controller.

    If you don't know the story of the late Steve Jobs and Steve Wozniak originally developing this game for Atari you should read up here.

    For this contest give us your 2012 updated version of Breakout.

    Specifics:
    Submissions are due Friday March 23rd (note it is NOT this Friday) 11:59 AM PDT
    Breakout is a starting point theme - if you can easily communicate how your submission is related to the idea of Breakout - it qualifies. We want to encourage creativity.

    The selected winner will receive $179 in First Party store credit to their account.

    Game On!

    ****UPDATE****

    The winner of this contest will have the option to have their Breakout game featured in the GarageGames' store!
    #21
    03/14/2012 (9:48 pm)
    Thanks for the feedback Szzg...please stay on topic.
    #22
    03/15/2012 (9:04 am)
    For those interested there is a (unfinished) TGB Breakout tutorial at tdn.www.twsanpi.cn/wiki/TGB/Tutorials/Breakout

    You might also want to look at the Ustream video Mich did for a Pong game tutorial at
    www.ustream.tv/recorded/15294242
    #23
    03/15/2012 (12:29 pm)
    Great, TDN is back. Now back to work.
    #24
    03/16/2012 (10:55 am)
    If anyone is interested in getting some feedback or advice on their entry for this contest - post your question(s) here to this blog AND/OR be in the IRC room (irc.maxgaming.net #GarageGames) during community hour today (starting in about 65 minutes).
    #25
    03/16/2012 (12:07 pm)
    I'd certainly like some feedback on my entry, but I don't quite know what I'm looking for in the feedback department...I appreciate all the encouraging comments I've gotten on it here at least :)

    I guess the biggest question I have then, is: what's the best way to go about getting the help I need to make my game complete?
    #26
    03/16/2012 (4:21 pm)
    Philip: Reaching out to community members is a great step to take. We have a specific forum for Jobs.

    Some people will want upfront money, others might be willing to work on a project for experience and any potential share in sales. I have done projects with people on an upfront cash basis, on a trade for work basis, and on a joint ownership basis and had great experiences and developed long term business relationships and friendships with people all around the world.

    You might also want to check out some outsourcing websites like www.odesk.com or www.elance.com to hire some contractors to finish the art or sound you are looking for.

    As long as you can provide very specific instructions for what you want with your art and sounds odesk and elance are great places to look for work at reasonable rates. The key is being very clear about what you want.

    For programming help I would stick to someone you can work with in person or someone you are looking to develop a more long term relationship with. You might post some ads at your local University, Technical or Community Colleges.

    Developing relationships with artists and other programmers can be a great benefit to working on independent video game projects!
    #27
    03/16/2012 (5:46 pm)
    Should find these guys and give them some money then.

    http://www.youtube.com/watch?feature=player_embedded&v=gCKxehMFV6Q
    #28
    03/20/2012 (1:52 pm)
    Well it's not been an easy week for me at work so i will just post what i got so far (not much really) and update this post if i have a chance to advance my prototype until deadline.

    Short Video:


    A lot missing on the video so some explaining:

    Ever been told by your mom to go play with your ball outside when, as a kid, you were playing with a ball inside? Well here is every mother's nightmare. You play as a kid, kicking a soccer ball (football this side of the pound) in-house. As the ball hits the furniture, it breaks it. Some furniture is sturdier than other. There is a unique item in each level that must be broken to move on to next room. But the more furniture you break before it, the higher you score.

    I call the game Wreck'Em

    Am still considering moving the gameplay view from the one presented to a more top-down view - need to see what is better in the end.
    #29
    03/22/2012 (7:23 pm)
    This is my entry. Its not even close to complete. Still needs a paddle which the ball bounces off (and the player controls), a better, non-rocket-projectile ball, some score system, more variety of boxes, box explosion particles, special drops, etc

    But for the sake of entry, here goes it:

    #30
    03/22/2012 (10:21 pm)
    Here's my entry, Breakout Defense. It plays a lot like the original breakout but with a few tower defense elements thrown in, as well as a way to attract the puck to give some added control.
    dl.dropbox.com/u/48620578/Breakout%20Defense.exe

    I really wish I had more time, this build is still pretty unstable, and there were so many more features I wanted to add, Rocket Botz, Air Strikes, Boss Battles. But so it goes..
    #31
    03/23/2012 (5:17 am)
    I'm bummed... I just found out about this a few days ago, so all I have to offer is this,


    s3.amazonaws.com/data.tumblr.com/tumblr_m1c722snWl1rqkvaoo1_1280.png

    Its a breakout style game that revolves around a space age story, a hero trying to save his own skin, after being trapped in a ball by a ruthless emperor while trying to maraud on a sexy galactic senator.

    The gameplay focuses on several stacked levels which tell the story of his daring escape! Crashing through buildings, smelly mine-infested sewers, and takling on a full blown moon-sized Spacestation known as the Star-Reaper (no relation to anything, so there's no confusion... George).

    well, hopefully me and the guys can get a prototype up and running later on to give you guys a peek, but still thanks for a great contest!
    #32
    03/23/2012 (9:47 am)
    I put this in a blog because the page wasn't working, but it seems to be up now so...

    For the breakout contest I thought I would try using the physics objects in T3D and see what I could come up with.

    The idea is basically the same as old breakout, except the player is also on a level of blocks and must destroy all the blocks above without falling through the blocks underneath.

    Here is the physX objects and their debris objects in action:

    Here is the floor that the player uses starting to be destroyed.

    The player can create more bricks to stand on, but loses 5 points every time they make a new brick.
    Here is the player creating a few new bricks and also a side view of the game in action:

    Here is me dying at the start of the game because I'm not very good.

    Some more progress here later on, lots of debris to avoid and lots of holes in the floor, and me dying again.


    And finally here is an actual breakout:
    #33
    03/23/2012 (10:54 am)
    @Steven

    Jenga with rockets, sweeeeet!
    #34
    03/23/2012 (11:43 am)
    15 minute warning for submissions!

    Some awesome stuff so far. Give us some time to go through them all and we will announce a winner.
    #35
    03/23/2012 (12:02 pm)
    Okay here is my list of official submissions:

    Phillip Miner
    SysRat
    Luis Rodriques
    Steven Saric
    James A Collins
    James Ryan Azevedo
    A F

    We will have a winner announced later today. Thank you to everyone who took some time to participate.

    I will be leaving for Florida for GameTech early Monday morning so I will have the next contest up later tonight. It will be another two week contest...
    #36
    03/23/2012 (12:55 pm)
    Great submissions everyone, I enjoyed them all.
    #37
    03/23/2012 (1:14 pm)
    Great stuff! This is an awesome community builder. It is really inspiring to see all these neat ideas in action.
    #38
    03/23/2012 (1:20 pm)
    We have a winner. James A Collins' Breakout Defense.

    James will be contacted regarding his store credit AND the opportunity to have his finished game featured in the GarageGames' store.

    This was a VERY DIFFICULT one to judge and I will be including some of the feedback/comments I received from other GG employees for each of the entries.
    #39
    03/23/2012 (1:36 pm)
    Phillip Miner:

    First and foremost WELCOME to wonderful world of Indie game development! Your willingness to accept feedback and desire to reach out and partner with other developers and artists are going to serve you very well. Please keep us updated with your progress with this breakout game. Your idea to incorporate music and special effects into a breakout game was very well received here in the office.

    SysRat:

    Galaxy Breaker has already made it onto every iDevice in my house and is a winner with my kids! A previously published game is a bit outside the scope of our contest but I am glad you posted it!

    Luis Rodrigues:

    Indoor Soccer was my personal favorite concept. As one who was yelled at by his mother to not play inside and now has to back up his wife yelling at my son to not do the same. I hope that you move forward with this as the idea of destroying every room in a house, office spaces, public buildings (library, courtroom, churches - all the places you are SUPPOSED to be quiet) with a soccer ball is AWESOME!

    Steven Saric:

    Definitely think you are on to something here. Great use of 3D concepts. I agree with Ray Delia who called it "Jenga with rockets" and think this may end up going in a different direction than a traditional break out. Where ever you take it I just hope that you do move forward with the idea!

    James Ryan Azevedo:

    Great initial logo and concept. I am excited to see future entries from you when you have more time and notice!

    A F:

    This was by far and away the most liked game concept among employees here in the office. We really hope you push forward with this as it is a brilliant take on 3D breakout. The idea to include a player inside who must breakout above but be aware of falling below is genius.

    And our winner James A Collins:

    Having a playable file was a definite plus. I need to come up with a way for people to submit playable entries that protects us all from downloading any viruses. If any one out there has some ideas or a solution for this please let me know.

    My favorite part of the game was the "plasma magnet" or ability to exert some control on the ball with the space bar.

    Some advice from around the office includes integrating some social and scoring aspects to keep players coming back to play again.

    Ill have the next contest up later tonight.
    #40
    03/23/2012 (5:40 pm)
    Great Job guys and Congrats to James! I would of loved to join you but Mass Effect 3, Naruto Ninja Storm Generations, Ninja Gaiden 3, and Street Fighter vs Tekken X kept me in researchertainment mode. Please draw me back in to the stuff I'm supposed to be doing I need help!

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