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  • Game Development Community

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    100 blogs later...Leaving the garage

    by Michael Perry · 03/01/2016 (7:57 am) · 70 comments


    Hey everyone. Thanks for taking the time to read this blog. On top of the GG community reading this, I've sent a link of this blog to my friends and family as well. I was saving this 100th blog for something special, so here it goes...

    Roughly eight years ago I attended my first GDC. While at GDC, I finally got to meet some GarageGames employeed that I've only spoken to online. Thanks to the help of Deborah Marshall, I managed to get an introduction to Matt Fairfax...the rest was history.

    There was no turning back:

    The past eight years of my life have been an absolutely amazing experience. During my time at GarageGames, through its many iterations, so much has happened. I got married to the love of my life, had two wonderful children, and changed locations four times (Eugene, Vegas, Florida, Vancouver).

    I was first hired at GarageGames as a documentation engineer. Surprisingly, I really enjoyed writing Torque documentation and felt like it was helping everyone out. Not long after I joined, the company went through a major change and the Torque team was relocated to Las Vegas. Shortly after that, the company was shut down.

    Thanks to Eric Preisz, Erik Graham, Justin head, and Derek Bronson, GarageGames was reborn and I happily stayed with the team. Torque wasn't ready to go, so neither was I. Even more happened after this change. I watched friends come and go. Projects live and die. I helped usher in the age of Torque MIT. It has all been amazing.

    It wasn't just about Torque. It was not isolated to GarageGames, the company. The main reason I hung around "the Garage" for as long as I have is because of YOU, the GG Community. If it weren't for all of you, I would not be posting this message. Hell, if it wasn't for all of you the company would not have made it this far.

    YOU are GarageGames, no matter what happened or will happen. From the bottom of my heart, thank you. It is because of all your support, criticism, humor, hardship, and involvement that I stuck around.

    So what now? I've been thinking of getting out of games for a little while. It was a scary thought, but seemed like the right career move. Well, I've joined a really kick ass company. Perfect Company is the next chapter in my life, which I embrace fully. I hope I can give to them what I gave GarageGames: my absolute best.

    It this the end of my involvement with Torque? Is this the end of my involvement with the community? Hell no.

    I know, I know. You've heard that time and again from other folks leaving GarageGames. There's at least one final big thing I have planned for US, the community. I'm not ready to talk about it yet, but there's still a spark that can be ignited.


    Nah, this is not goodbye. This is just me changing my account status (after this blog gets read a few times). I'm leaving GarageGames the company, but I will forever be in the GarageGames community, where I belong. Again, I thank all of you for being a part of the best eight years of my life. We'll talk more.

    And to all past GarageGames founders, employees, teammates, leaders, and trench workers...you all made it happen too. I'm pretty sure I'd exceed the character limit if I took the time to thank each of you for building up one of the greatest things that existed in the tech industry. This drink is on me. THANKS!

    - Michael "Mich" Perry
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    05/12/2016 (1:08 am)

    I'm terribly late, I know. It's been a few years, just hopping back on to say goodbye. Hope you find yet another perfect company. ;) Take care!
    05/27/2016 (8:19 am)
    Goodbye Mich and best of luck!
    09/27/2016 (1:22 am)
    Lost 95day....2017year coming soon....So where be GG go in to? God help Torque3d and GG
    09/27/2016 (1:32 pm)
    @Szzg007 - As you already know, Torque 3D MIT is in the hands of the community. GarageGames does not control the engine. If you want to know about the tech, follow the T3D update blogs, git repo, and what the committee posts.
    09/28/2016 (2:23 pm)
    As Mich said, for the past couple years Torque3D's been maintained by the community, with a few acting as the main steering commitee. I's still actively maintained even if GG isn't doing it.

    If you weren't aware, there's new community forums on http://forums.torque3d.org where you can get more up-to-date information about what's going on outside the major release blogs posted here.
    10/09/2016 (12:11 am)
    OK.thanks @Michael Perry and @Jeff Raab.
    I, just miss the past here, lively, positive guys. Unfortunately, GG does not have a great game to promote.
    01/16/2017 (10:32 pm)
    'best wishes to you Mich!
    No matter how much we drove one another nuts somedays, I respect you and enjoyed my attempts to get you to see the other side of things..no matter how spirited!! ;)

    I hope you found your next dream job!
    01/16/2017 (10:36 pm)
    previous post was me.. I logged into an old account. my bad.
    - EB
    04/03/2017 (12:29 am)
    Wow, I'm *really* late now I guess ... haven't been around much in the last years, but it's really sad that the whole GG crew seems to be gone for good now... I really have great memories working with Torque and being part of this awesome community for so many years, so it's really moving to read all the goodbyes of the familiar faces from "back in the days" :(
    I hope you had a good start with your new Job, Michael, thanks for all your hard work for the Torque Universe! :)
    P.S.: did you ever finish your private Torque2D editors project? I wanted to try to create something like a basic "Scratch" (https://scratch.mit.edu/) Editor with T2D for kids to learn programming ... not sure if it's worth a try in this state of the T2D community though ... :/
    04/03/2017 (10:11 am)
    eb - Hey man. Whether we agreed or disagreed, we had some solid discussions on and off the site. You've always been a great member of the community we both belong to.

    @Stefan - Thanks for stopping by. No one is ever late, since it's a blog. Thanks for the well wishes. The new gig is treating me quite well and I'm happy here.

    Quote:did you ever finish your private Torque2D editors project?
    Afraid not. I made some progress, but it never turned into something I could reliably work on along with everything else going on in my life. I handed off some of the work to Simon and he made a few tools with it.

    Scratch is a great tool for teaching, if you don't want the kids to touch text coding. Visual scripting has its place. In fact, check this out: DevProGameStack. That's an offline, improved version of Scratch that we worked on at GG. It might interest you.

    If you are interested in teaching with text-based coding (C#), check this out too: Dev|Pro
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