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  • Game Development Community

    Andy Wright's Forum Posts

    Thread Post Date Posted
    Tools we use to make games with Torque3D? "Interior" Is a term used for a separate type of model in the earlier revisions of torque,... read more 03/20/2015 (9:32 pm)
    Games Made With Torque 3D Dead State's also made with T3D http://store.steampowered.com/app/239840... read more 03/19/2015 (8:48 am)
    Point Lights bleeding Weld the seams on the model, and try dividing the wall plane twice. If i remember right that should ... read more 02/12/2015 (12:55 pm)
    custom Materials on models question Same model with different parts of the mesh having different materials assigned to them, but the mat... read more 02/06/2015 (7:27 am)
    We need a dedicated Forum/Blog Mod The problem I believe is that to do that, would also allow you to 'moderate' user accounts, which is... read more 02/04/2015 (4:33 pm)
    Handling huge game areas. Some questions Well, 4500km2 would be a distance of 3250 units either way from 0, considering the speed youre likel... read more 01/23/2015 (4:56 pm)
    Tools we use to make games with Torque3D? feckit... not pixlogic, I meant quixel... read more 01/23/2015 (4:25 pm)
    Tools we use to make games with Torque3D? Pixlogic have some crackin photoshop plugins. http://quixel.se/3do Though not exactly 'indie' con... read more 01/23/2015 (2:54 pm)
    Torque 3D Show Off Thread! lies Sam, thats a photo... :P... read more 11/28/2014 (6:17 am)
    terrain lines in the fog Always been a problem, its the zfighting on the fog distance at the view range cut off. flickers whe... read more 11/18/2014 (3:53 pm)
    Artist and level designers Did the occlusion volumes ever get fixed ? They were making a whole terrain sector dissapear once th... read more 11/18/2014 (10:19 am)
    Artist and level designers Particle effects checking for collision ? I imagine thats going to eat alot of performance. Also wha... read more 11/18/2014 (1:43 am)
    Artist and level designers I know it would mean more drawcalls Daniel but try and double side the materials used in that hallwa... read more 11/16/2014 (4:55 am)
    Artist and level designers A real man places every tree by hand [i]*hides*[/i]... read more 11/10/2014 (2:39 pm)
    Cathedral in T3D MIT as a side thought, you could export it out from constructor to a map, then use deled to go to collad... read more 11/08/2014 (4:14 am)
    Cathedral in T3D MIT 16,400 for some reason is sticking in the back of my mind, or is that something to do with dts's ? m... read more 11/07/2014 (4:21 pm)
    Artist and level designers [quote]It's just one button really... just one button that will make it all right![/quote] [i]MAK... read more 11/07/2014 (4:19 pm)
    Cathedral in T3D MIT Theres a hard cap on the amount of faces that will be exported for any map/dif based object, i cant ... read more 11/06/2014 (1:49 pm)
    Artist and level designers Personally I would still like to see terrain specular, and if needs be, remove parallax from the ter... read more 11/06/2014 (1:46 pm)
    fluorescent lamp tube using T3D lighting? yknow, i never tried it but can you animate a cookie ?... read more 10/18/2014 (3:52 pm)
    Unfinished game - learn by doing! Sound idea, I know its the best way that I learn things myself, by 'doing' something and seeing it t... read more 10/17/2014 (6:24 pm)
    I'm about to motivate you all The only thing you motivate me to do is kick you in the bollocks. Take your spam elsewhere... read more 06/26/2014 (3:31 am)
    help, I have a bouncing player SOLVED screwing with water physics atall ? looks similar to the bob in water... read more 05/12/2014 (9:02 am)
    Terrain help Hey Michael, what is the strength of your detail/macro map in the terrain texture layer ? Also what... read more 04/24/2014 (11:30 am)
    Terrain help If I recall right its caused by a normal map on the terrain texture layer but no detail map assigned... read more 04/19/2014 (1:59 am)
    Blender Import Is Stupid have you scaled the objects within the engine at all ?... read more 02/22/2014 (5:25 pm)
    How to increase terraine lod? well, convert the basefile to 16bit png and hit it with a gaussian blur at about strength 0.5-1 that... read more 02/16/2014 (5:04 am)
    Deleted sounds like someone threw their toys out of the pram...... read more 02/15/2014 (3:45 pm)
    How to increase terraine lod? gimp can save 16bit, and its free, photoshop does it too but is pricey.... read more 02/07/2014 (4:03 pm)
    How to increase terraine lod? no, ignore the smooth terrain option, the problem is the initial heightmap you are making the terrai... read more 02/06/2014 (12:21 am)
    How to increase terraine lod? That does not look like a problem with the resolution to me. Looking at your diffuse, i presume y... read more 02/05/2014 (2:44 pm)
    DAE Imports Invisible + Light seams in completely welded room Subdivide the walls once so its more than one vert on the border, yes i know it increases the count,... read more 01/29/2014 (9:59 pm)
    purchase high quality fake passports,id cards,driver's license ,visas etc (skype)..quality.document [youtube=dFKylgGk73I width=640 height=480]... read more 10/27/2013 (5:36 am)
    Horizion and Terrain distance I can only presume that the 'circle' youre seeing is when you are flying around the map in free cam ... read more 10/10/2013 (5:06 am)
    Example Terrain Material? the scale is very sensitive, usually i stick to 0.03 to 0.05 or so, or things start to get a bit wie... read more 10/05/2013 (4:40 am)
    Torque3D x32 up to 4GB I salute you for trying to push to 8192x textures, when i put up the 1 liner to allow 4096x textures... read more 09/21/2013 (5:25 pm)
    New example terrains for Torque You can host them up on my site if anyone has stuff to contribute, unlimited bandwidth and ample sto... read more 09/13/2013 (8:13 am)
    New example terrains for Torque Gonna knock up a quick idea map today going off duion's general idea, getting a few different area's... read more 09/11/2013 (2:23 am)
    New example terrains for Torque The .ter size is dependant mostly on the resolution of the terrain from the heightmap. A racing terr... read more 09/09/2013 (11:06 am)
    Some thoughts on the T3D community size Possible, depends really how people use the forks, or if they even use github once they have the cor... read more 09/05/2013 (5:25 am)
    Some thoughts on the T3D community size Hey Lukas, Something I have been thinking about too, and just jumped into my web stats for torque... read more 09/05/2013 (3:45 am)
    Best way to get rid of normal map seams? The annoying thing to me is knowing the cause but cant figure out how to solve entirely. Just findin... read more 08/26/2013 (7:03 am)
    Best way to get rid of normal map seams? Im about ready to admit defeat on this one, Because i have a load of rock models that I have to fix ... read more 08/25/2013 (6:07 pm)
    model spawn crash game Your models that share the same base dont have the same material references in them do they ?... read more 08/23/2013 (3:41 pm)
    Best way to get rid of normal map seams? Ok, heres one of mine that has bad seams cause of lazy boxmapping when i made it ages ago. hopefully... read more 08/23/2013 (2:40 pm)
    Sound issue, trying to get chat sounds to work in my new Realmwars, mod? er, you have a .wav file there with no filename. and gbl.hi.wav looks a little odd to say the least ... read more 08/23/2013 (6:22 am)
    Best way to get rid of normal map seams? Duion, im not suggesting it as a 'its possible it is this' kind of case, im making a statement that ... read more 08/23/2013 (5:34 am)
    Example Terrain Material? These pics here are of that texture, the full diffuse colour used as a detail in the first pic, the ... read more 08/22/2013 (4:03 pm)
    Example Terrain Material? You need to desaturate the image you are using for your detail map, stuff thats light like sands and... read more 08/22/2013 (3:54 pm)
    Best way to get rid of normal map seams? Are you creating the normal map from the texture ? If so then thats the problem, because of the orie... read more 08/22/2013 (7:22 am)
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