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  • Game Development Community

    Eric Preisz's Forum Posts

    Thread Post Date Posted
    TGE Forever! @Dwarf - Can you send that to me ericp at garagegames. I don't know of any agreements within GarageG... read more 10/21/2013 (8:05 am)
    TGE Forever! [quote]but if a individual is a licensed TGE owner could a option to purchase the MMOkit v3 still be... read more 10/21/2013 (7:30 am)
    TGE Forever! Just to clarify for the record. Torque 3D MIT is the only 3D version of Torque that is licensed as o... read more 10/18/2013 (10:05 am)
    Toy Assets License? Our intention is for them to be used in the same manor as MIT. I guess it really comes down to what ... read more 02/07/2013 (3:35 pm)
    State of Garage Games and associated products Not half, but yes, we did have a substantial layoff. T3D MIT and Torque 2D MIT (and the Torque 2D/iT... read more 01/24/2013 (1:46 pm)
    Torque 3D Versioning Questions @Skipper - We all understand. But there's a paradigm shift. Releases will be more consistent as we m... read more 12/21/2012 (8:42 am)
    Lack of Docs: Occlusion Volumes The docs were never formalized. The best we have (which aren't really that bad) are these videos: ... read more 11/07/2012 (8:56 am)
    Committee Topic: 3rd Party Request System / Issue Tracker @Bloodknight - I think you are right, the feature request system is more about popularity of a featu... read more 10/19/2012 (8:52 pm)
    Committee Topic: 3rd Party Request System / Issue Tracker [quote]Having a voting system only makes sense if someone is eventually going to implement the highe... read more 10/03/2012 (10:16 am)
    Committee Meeting: 9/24/2012 Well, one thing that we've agreed to is that a bug fix that doesn't change intended functionality sh... read more 09/26/2012 (3:24 pm)
    DirectX 11 @Frank - Yes, work that good for a GPU tends to be really good for a GPU. I worked on a welding ... read more 09/21/2012 (7:18 pm)
    Torque 3D Community Edition Discussion Thread Just as a disclaimer, that OSX work (done by a consultant) is very rough and is far from production ... read more 08/20/2012 (5:08 pm)
    DirectX 11 It's two better than DX9 ;) The primary features include: Multi-threaded rendering, which help... read more 07/06/2012 (4:38 pm)
    DirectX 11 What features from DirectX 11 are you interested in?... read more 07/06/2012 (12:43 pm)
    Torque 3D Community Edition Activation Please add me. Would love to keep up and even chip in my personal time occasionally. ericp@garage... read more 07/06/2012 (12:39 pm)
    How many thinking AI can your game handle? It's completely dependent on what your bottleneck is...and it can be many thing but it's usually onl... read more 07/06/2012 (12:27 pm)
    How many thinking AI can your game handle? It's completely dependent on what your bottleneck is...and it can be many thing but it's usually onl... read more 07/06/2012 (12:23 pm)
    Shader issues.... Here's an interesting test you can do. If you lower your resolution to something really small, it's ... read more 07/06/2012 (12:20 pm)
    Shader issues.... The CPU feeds the GPU and there is a command buffer in between the two. When the buffer is full, the... read more 07/06/2012 (12:15 pm)
    Torque 3D Community Edition Discussion Thread Might seem strange for me to request this, but I would like to join. I might be able to help and me ... read more 07/06/2012 (12:12 pm)
    Setting constant for shader for shapebase Take a look at BasicClouds::prepRenderImage and BasicClouds::renderObject. You'll find that renderOb... read more 06/29/2012 (12:55 pm)
    NVidia Physx Developer Status Registration (borked?) I e-mailed your post to NVIDIA...I'll post when I hear from them.... read more 04/11/2012 (8:30 pm)
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