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  • Game Development Community

    Dave Young's Forum Posts

    Thread Post Date Posted
    GarageGames is Back Jeff, I'm looking forward to finally making something with T3D + AFX too :)... read more 01/23/2011 (1:18 pm)
    iTGB 1.4 Beta2: StoreKit Example incomplete Marc, can you list the define set? Haven't been around in awhile, a little rusty! EDIT Found it ... read more 05/28/2010 (8:22 am)
    Device Location (ie latitude,longitude) locmanager is declared in TGBAppDelegate.h in my example above. And it worked because the function r... read more 12/14/2009 (9:18 pm)
    Device Location (ie latitude,longitude) Thanks Dave, code edited above. It's funny, but sometimes when posting code I will change a var name... read more 11/30/2009 (5:04 pm)
    Exploring outside the project root It's more than that, we have to tell the Platform layer how to access files outside of the execution... read more 10/22/2009 (11:35 pm)
    Exploring outside the project root Yes, it involved lots of c++ changes, but mostly focused in that one area. I dug in and did the res... read more 10/22/2009 (10:21 pm)
    iTGB 1.3 Planning I have switched to Shiva almost entirely now since shipping my iTGB game and getting slammed on load... read more 10/06/2009 (12:57 pm)
    iTGB 1.3 Planning The problem with pointing to all the games on the app store is that: just because I managed to tie m... read more 09/01/2009 (4:09 pm)
    InGame Purchasing This is for push notifications and ingame purchaseable downloads only. Ingame purchaseable upgrades ... read more 08/28/2009 (5:34 am)
    iTGB 1.3 Planning Found this thread, looking for a brief status update if one is forthcoming :)... read more 08/24/2009 (10:36 am)
    cutting down the engine You can also eliminate things you may not be using, like GUI controls, 3d functionality. But as Marc... read more 07/16/2009 (11:13 am)
    t2dTextObject not showing up on iphone or simulator Good fix. You probably also could have gotten around this by copying over the 36 point font to the p... read more 05/11/2009 (11:21 pm)
    App failed to launch in time Check this out, it's my own explorations of the exact issue, and what I did to resolve them. [url... read more 04/30/2009 (11:09 am)
    Ninja Rally waiting for acceptance Woot! It's out! [url=http://forums.toucharcade.com/showthread.php?p=215987#post215987]Release Pos... read more 04/30/2009 (2:47 am)
    Ninja Rally waiting for acceptance The email specified section 3.3.6 of the Apple SDK for the privacy stuff, 3.3.5 for the network us... read more 04/29/2009 (7:00 am)
    Ninja Rally waiting for acceptance Ack! Another rejection. This time for not letting users know that their 'private data' will be made ... read more 04/23/2009 (5:50 pm)
    Did I miss something ? Doesn't look like you missed anything, that post is just repeating what's already true: GG is sellin... read more 04/16/2009 (11:22 am)
    Loading Time. Cmon Now! An update. Keeping in mind that I have already taken the mindset of deferring loading. Deferring... read more 04/13/2009 (9:28 am)
    Loading Time. Cmon Now! Thanks Marc, someone donated one at work to test and it runs as well as the 2nd gen one. It's the d... read more 04/11/2009 (6:55 am)
    Loading Time. Cmon Now! Geoff, I went through the engine and removed the TGB folder, anything related to dts/3d support, any... read more 04/11/2009 (6:46 am)
    App Theft! He could've used pinchmedia to track demographics and sales... read more 04/09/2009 (5:58 am)
    Working Web Browser code Do a full text search for it, this function already exists but it empty... read more 04/07/2009 (7:36 pm)
    Loading Time. Cmon Now! I removed over 100 files from the engine and shaved the loading time down 1.5 secs or so. Now on ... read more 04/02/2009 (2:10 pm)
    Loading Time. Cmon Now! I would completely understand the assets loading. Unfortunately this is all engine loading for me. ... read more 04/02/2009 (1:29 pm)
    Loading Time. Cmon Now! I don't do any datablock execing at all until after the main menu loads, then it's all on demand, in... read more 04/02/2009 (12:33 pm)
    Loading Time. Cmon Now! Chris, 8.5 secs?! Wow... Did you do heavy modifications to the common/etc folders, or remove classes... read more 04/02/2009 (11:39 am)
    Display iPhone OS Keyboard - Solved NM, Got it!... read more 04/01/2009 (9:24 am)
    Display iPhone OS Keyboard - Solved Well, adding a label and setting it from within the TextEntry:getUserText field wasn't that big a de... read more 04/01/2009 (7:58 am)
    Display iPhone OS Keyboard - Solved Thanks, this is a major enhancement and I finally got it working :) Have you tried setting some kin... read more 04/01/2009 (6:54 am)
    iTGB Crashing on Certain Devices... I am having this problem too, but a *careful* look at the console log showed why it doesnt run on Ip... read more 03/29/2009 (10:15 am)
    Loading and unloading GUIBitmapCtrls As a followup, this method gives a nice bit of memory back to the app and removed some of my leaking... read more 03/25/2009 (7:15 pm)
    iTGB 1.2 ETA Documentation is secondary to tech improvements. Eager customers waiting!... read more 03/25/2009 (7:14 pm)
    Problems with Sounds Yep! What Mat said :) ... read more 03/24/2009 (7:41 am)
    1.0.3 Status? OK, after driving many many many times into water I can not get it to crash now, using the 1.03 code... read more 03/24/2009 (7:39 am)
    CSK to TGE 1.5.2 Code Conversions... As for updateForces, it looks like it was just broken up into two sections. Specifically, the sprin... read more 03/24/2009 (7:24 am)
    CSK to TGE 1.5.2 Code Conversions... Looking at the processTick function in vehicle.cc: line 720: setEngineState((bool)getMountNodeOb... read more 03/24/2009 (7:14 am)
    1.0.3 Status? An update on the work to solve the crashes: the iPhone app still isn't out (deadlines keep moving) b... read more 03/24/2009 (6:58 am)
    CSK to TGE 1.5.2 Code Conversions... The comment right above the MP1 version says this: /** Duncan - This section has been split off f... read more 03/24/2009 (6:53 am)
    Loading and unloading GUIBitmapCtrls I am thinking of the same thing John, and am going to try execing and deleting the gui before and af... read more 03/23/2009 (5:59 am)
    Application Submitting Process Hey Dane, I did the same thing with CastleGuard lol! NinjaRally is the 2.5 month game we're finishi... read more 03/17/2009 (12:57 pm)
    iPhone OS 3.0 I haven't heard a word about 3.00 at all :)... read more 03/16/2009 (6:42 pm)
    text in text list gets cut off Thanks, Mat. I created the fonts with writeFontCache. Is there a more thorough way to do this?... read more 03/16/2009 (2:01 pm)
    text in text list gets cut off Yes, I get a pretty good variety of text problems in general on the device. For example, random let... read more 03/16/2009 (1:25 pm)
    Application Submitting Process I submitted my app on Friday the 6th around noon. It got approved Saturday the 13th around 9PM. On... read more 03/16/2009 (12:59 pm)
    Recommended Graphics outsourcing studios I wish I had some good names for you, but I don't for 2D. I have worked with some great 3d artists ... read more 03/13/2009 (5:44 pm)
    FieldRunners I wish there was more to tell, but the place was packed and it was mostly a non-tech discussion. Bu... read more 03/12/2009 (7:36 pm)
    1.0.3 Status? Thanks a lot J.P., that will come in handy.... read more 03/12/2009 (5:30 pm)
    FieldRunners He said they coded everything in Objective C and he's a graphics coder normally so it was difficult ... read more 03/12/2009 (5:27 pm)
    1.0.3 Status? Thanks JP. It seems like it's related to the non-ejection then, I always ejected. I'll try going d... read more 03/12/2009 (7:56 am)
    1.0.3 Status? FYI, I've just driven all the vehicles underwater and let them explode a few times running on a dedi... read more 03/11/2009 (6:01 pm)
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