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  • Game Development Community

    TheGasMan's Forum Posts

    Thread Post Date Posted
    Anyone want the DTS exporter Source for 3dsmax and Maya, last updated in 2011,2012 iirc.. I posted under the wrong account. Sorry..no idea why I had 2 accounts.. been years. ---------------... read more 01/16/2017 (10:38 pm)
    Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. Site has been blanked. Please use Sean's site: [url]http://abighole.hngamers.com[/url] Hewste... read more 07/18/2014 (10:04 am)
    Enabling NVIDIA GPU on Optimus systems - Help needed! that does not work on all systems and optimus Nvidia forcing never worked properly on all systems fo... read more 02/02/2014 (10:22 am)
    Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. I edited the main post to thank you and point people your way. I will keep my server's files onli... read more 10/30/2013 (7:24 pm)
    Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. Sean, can I pass this torch to you completely ? I'd like to remove my site since yours is availabl... read more 10/30/2013 (6:51 pm)
    PAID: Looking for someone to rig a model to work in Torque. [POSITION FILLED] I do them for an average of $50..but right now I am swamped with work and actually behind on returni... read more 09/26/2013 (11:17 pm)
    This game uses UDK, but T3D could probably do it as well.... Volumetric lighting would certainly be nice to have. Edit: I had a mildly decent T3D Master proje... read more 07/05/2013 (10:42 pm)
    NEWS: G.A.S.' 3dsMax Powertools to be released under new licensing; Pay -OR- Free but with SplashScreen obligation. Hey Rex, sorry for delay. I suppose I missed the email about the reply ? Anyhow.. the exporter i... read more 04/11/2013 (2:45 pm)
    NEWS: G.A.S.' 3dsMax Powertools to be released under new licensing; Pay -OR- Free but with SplashScreen obligation. Nothing planned.. 'Can you think of something that needs fixing or updating ? ... read more 03/16/2013 (4:38 pm)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Sure NP Scott. I like OCD organization!! :P Big thanks to you for going beyond your everyday obli... read more 03/05/2013 (7:19 pm)
    Tori Miyazaki Concept to Engine (Heavy criticism needed) practice makes perfect, keep growing them skillz! - animate hands or at least relax them. - animat... read more 01/26/2013 (11:27 pm)
    Feels so good to be this close! I'M PUMPED! Your package might bring me back to T3D for 1 project. I'll be watching your progress. ;)... read more 01/07/2013 (8:35 pm)
    New version of OpenCOLLADA for 3ds Max available Hey Chris, I know you had 2011 and 2012 compiled..any chance you have version 2013 too ? thx... read more 01/02/2013 (9:53 pm)
    Jointed Physics shapes in World Editor movement I know what you mean, and I never cared to sort the issue since if you close the ed., re-open the ed... read more 12/28/2012 (12:35 pm)
    New Monetization Format, No Ad's thanks but no thanks... read more 11/26/2012 (4:52 pm)
    Can't save the Alpha in .png texture files T3D also supports .jng ... read more 10/16/2012 (7:03 am)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) I've emailed those who have emailed me. They should appear soon'ish.... read more 10/03/2012 (11:06 pm)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) @conor; The money wasn't the best idea but it was a directly meant to help keep the focus on the CE... read more 10/03/2012 (6:12 pm)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) yeah, Unity and Shiva make Torque look like a Commodore64. Shiva exports to more than 14 platforms ... read more 10/02/2012 (6:33 pm)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) To clarify my position a bit.. If I blogged about this..I would feel like I am trying to "clea... read more 09/26/2012 (10:54 pm)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Well said Petr. You've helped me to rethink this.. [..and the post by someone who had 2 apps reject... read more 09/26/2012 (4:04 pm)
    Vertex Color Texture Blending, [bounty ?] If I had spare time I would help a bit..but I keep busy enough for 10. ;) Do you have a link to a... read more 09/26/2012 (12:17 am)
    Vertex Color Texture Blending, [bounty ?] It would be nice to have that feature..I'm sure that every artist would SCREAM a thank-you out loud.... read more 09/25/2012 (8:45 pm)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) 7 days left to get another 7 emails..or else I scrap this.... read more 09/22/2012 (9:41 pm)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) what is holding you back from release ? supposedly you can have a game accepted via using 1.5 and ... read more 09/20/2012 (5:51 pm)
    Dead Resource Links? Yeah, my uploader was simple and the host wouldn't allow .rars from EU sometimes and other times not... read more 09/19/2012 (7:11 pm)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) The SVN is not yet created. I think we would use the 1.5.0 and merge over anything from 1.5.1 that m... read more 09/19/2012 (12:09 pm)
    Naming a collada animation in 3ds max Unless you can use XSI to create 'Collada clips'(The ONLY program that supports them), you'll need t... read more 09/10/2012 (12:35 am)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) ................................................................. If you want access to this SVN..P... read more 09/08/2012 (1:56 am)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) I'm going to have time soon, now that Summer is over'ish! [h2]I NEED VOTES:[/h2] mac and windo... read more 09/07/2012 (12:16 am)
    Ask GarageGames - What Do You Guys Want to Know? Hi David, is there a general set of information you're legally-allowed to divulge? ... read more 09/05/2012 (6:07 pm)
    Physics a bit sticky!!! Ball in maze gets stuck on walls. How to fix? I can't remember if the bounds box has anything to do with it checking for imminent collisions. ..bu... read more 09/05/2012 (5:54 pm)
    Nvidia Optimus - odd & grrr & sigh & hmmph this same thing happened to me and still happens to me. DOn't get your hopes up. However, if you ... read more 08/20/2012 (12:44 pm)
    Nvidia Optimus - odd & grrr & sigh & hmmph @DMB: plz mention to them, this obvious notion. thx.. There should be a better system via Nvidias... read more 08/20/2012 (10:40 am)
    Quick question: Torque vs Stencyl I'd love to know the list of games that made over 200k using Torque.... read more 08/17/2012 (9:41 am)
    Artist wanted Shane, You will get more replies if you gave more information about you, the game and what you expe... read more 08/17/2012 (9:39 am)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) ok i dont see why we should not start one. i'll add this to my list of things to get done...'probab... read more 08/14/2012 (12:57 am)
    Problems with Nvidia Optimus and Torque3D 1.2? "..custom profile for the application in your nvidia control panel" Has that really worke... read more 08/13/2012 (5:53 am)
    Problems with Nvidia Optimus and Torque3D 1.2? I'd love to have my money back for T3D.... read more 08/13/2012 (4:58 am)
    Problems with Nvidia Optimus and Torque3D 1.2? MAJOR FLAW. They've known for years. ... read more 08/12/2012 (1:30 am)
    Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) lol @ "soon". last time "soon" was used it was 1.5 years. // in all honesty,... read more 08/03/2012 (12:28 pm)
    The big addon thread! [h3]ART Related[/h3] [url=http://www.gameartstore.com/www/index.php?route=product/product&produ... read more 07/28/2012 (7:49 pm)
    Where can I find info on how to set up vehicles in max to export properly to torque [url]http://torque.abigholeintheweb.com/public_system/artists/exporter_related/max/max_tge_files_bug... read more 07/24/2012 (5:11 pm)
    Server "Bad minCoord" & "Bad maxCoord I'll take a look. upload it somewhere plz..or email it.... read more 07/24/2012 (11:27 am)
    - Release: updated codebase -> max2dts,maya2dts,max2dtspro I have done what DMB asked..if there are any further concerns from anyone, please contact me. I am n... read more 07/06/2012 (8:41 pm)
    - Release: updated codebase -> max2dts,maya2dts,max2dtspro DMB gave me an "ok" email to post the link in here so long as it doesn't contain code from... read more 07/02/2012 (1:19 am)
    - Release: updated codebase -> max2dts,maya2dts,max2dtspro @MH: sent Mail sent to DMB.... read more 07/01/2012 (1:58 pm)
    - Release: updated codebase -> max2dts,maya2dts,max2dtspro For the time being.. if anyone wants it, please post an email here then I'll check your profile, if... read more 06/30/2012 (7:33 pm)
    I need a studio name :D one of my favs.. "Filthy Triangle /\" (psst..the /\ is a triangle) so many puns in that ... read more 06/19/2012 (1:00 am)
    Problems trying to Build Project in TGB I'm getting a similar issue.. 1.7.6 -&amp;amp;gt; Build Project -&amp;amp;gt; The exporte... read more 06/13/2012 (3:14 am)
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