Be a King offers a mix of classic strategy elements in a simple casual game. Try to rule your land as the prince. Build and maintain villages, towns and even big cities. Defend your minions against hordes of monsters and bandits. Be a just and determined ruler, and realize the dream of becoming a brave king who leads his people to a better future. Pavel Tovarys of Rake in Grass Games talk about blurring the lines between casual and hardcore games in the Be a King developer interview.
Kate's Adventure comes alive on Big Fish, PlayFirst, and RealArcade. Kate comes home from college to find her dad's auto repair shop in financial trouble, but she's not going to let the family business go down without a fight! Can you rebuild the family's auto repair business? Expand the franchise from arid Nevada to glamorous Hollywood. Surf the Pacific Ocean and watch Kate's unexpected love story unfold. Adam Robaszyński-Janiec talks about putting a new spin on time management in the Fix-it-up developer interview.
Rhonda's been overworked, and she's lost her job as a prestigious art restorer. Help her rebuild her career and her confidence by working her way back to the top. Fortunately for Rhonda, an ancient, mysterious puzzle game has arrived to provide artistic aid. Can Rhonda master Azuba and earn the tools she needs to refurbish beautiful paintings? Skunk Studios CEO/CTO Kalle Wik gives us an inside glimpse at making casual games in the Restoring Rhonda developer interview.
A game about quality assurance? In Crunch Time, mega-developer Futuracorp's newest epic science-fiction MMO game has been besieged by an influx of bugs and corrupt data. Your job is to regulate the flow of corrupt data so that Vega and Pixel can clean up the bugs. Do your job, and the game will ship on time. Fail and gamers everywhere will be crushed. Who knew QA could be so fun? Aaron Murray and Jon Wofford of Tandem Games talk about this Intel award-winning game in the Crunch Time developer interview.
For a full list of games made with Torque 2D, click here.