Multi-player Made Easy
Bandwidth, latency, and packet loss are primary concerns among anyone looking to make a multiplayer, networked game. With Torque 3D, we have worked to tackle these problems effectively and efficiently for your team. Whether optimizing traffic between clients and the server for low-latency on the user end or the amount of data the server needs to process on the server end of the spectrum, Torque 3D was developed with bandwidth concerns in mind.
Since developing a game is extremely difficult
and networking itself is a complex topic, GarageGames decided to release
a large-scale FPS deathmatch tutorial with the release of Torque 3D